extends Marker2D




func show_info(
	_info: String,
	_start_position: Vector2,
	_timer: float = 1.5,
	_color: Color = Color(1, 0, 0)
) -> void:
	
	var info = preload( "res://addons/float-info/info.tscn" ).instantiate()
	
	get_tree().current_scene.add_child( info )
	info.position = _start_position
	info.modulate = _color
	info.show_info( _info, _timer )
